Extras

The Dance

View this PDF if you would like to study the Celtic dance we enjoy each LARP.

Celtic Dance Diagram

 

Human Chess Rules

Pieces – 2 Teams with 8 “pieces” per team. No pawns. Each piece has the movement restrictions of the piece they are playing (e.g. bishop-diagonal, rook-rectilinear, etc.) Pieces have 5 hp.

Field – the “Field” is 8×8 squares painted on the grass.

Players – There are two “Players” who direct the movement of the pieces.

Round – A round lasts about 30 seconds and consists of one piece being moved by a player, then every other piece of that “color” (wolf or human) taking their own movement. The end of the round is a short battle between enemies on adjacent squares. The next round begins by the next player moving one of their pieces.

Fights – You may fight any opponent in a square adjacent to you. You cannot fight an opponent in a square diagonal to you. A fight is 10 seconds of normal LARP fighting rules, but you must stay in your square. When a pieces reaches 0 hp, they fall dramatically to the ground, and are carried off the field. The fighting begins and ends at the sound of the gong.

Winning — The team that incapacitates the opponent’s king wins.

Example Round:

1. Begin Round 1 — The wolf player moves his Bishop diagonally 4 squares.

2. Every other wolf piece is now free to move, or stay stationary, wherever they would like (as limited by the allowed movement of their piece – e.g. a Knight moves up 2 and over 1, or up 1 and over 2).

3. After movement, a gong will sound. Every piece that is adjacent to an opposing piece may engage in a fight using normal LARP rules.

4. After 10 seconds, the gong will sound and fighting stops.

5. Players who are on the ground with 0 hp will be carried from the field. — End Round 1.

6. Begin Round 2 – The human player moves his Rook forward 3 squares.

7. Every other human piece is now free to move, or stay stationary.

8. After movement, a gong will sound. Every piece that is adjacent to an opposing piece may engage in a fight.

9. After 10 seconds, the gong will sound and fighting stops.

10. Players who are on the ground with 0 hp will be carried from the field. — End Round 2.