If only we had more time.

!!!  Steampunk LARP this Saturday, June 16  !!!

Game 5:00 – 10:00.  Open Mic 10:00 – 11:00 (we will provide a keyboard and microphone)


NUTSHELL of New Element of the Game:

If you are given a small piece of paper by a Story Master, it contains knowledge or a belief that your character has about another character.  You should let your character’s actions be swayed by that knowledge or belief which you now possess.

After you read the paper, chew it up and swallow it.  Never say, “The paper said…”  Internalize it as your character’s knowledge or belief.  Use that information in any way your character would use it — for good or for ill.  Share it, in character, with whomever you wish; it is yours.  And, if later in the day after you engage with the character and learn more about him, if you become convinced that the belief written on the piece of paper was in error, your character is free to change his opinion.  Or, of course, your encounters may validate what was originally presented.


DETAILS of New Element of the Game:

Why the slips of paper?  Life is comprised of Reality and Perceptions; both can result in consequences.

In reality, Pat is a wonderful, God-fearing man.  But, Joe Bob, who didn’t really know Pat, once saw him shooing a fly away from his head.  Joe Bob thought it was a hand motion directed toward him, telling him to go away.  Ever since, Joe Bob has thought that Pat was a jerk and has avoided him.  Reality: Pat shooed away a fly.  Perception:  Joe Bob thinks Pat dislikes him.  Both have consequences.

The good LARPers have submitted their character’s bio because they read the details and respond.  (You poor LARPers probably aren’t even reading this, so this jab will go completely unnoticed.)  The bios allow the planners to know some of the characters we’ll meet on Saturday — what they like, what they dislike, and what they are hiding…

To make up for the fact that we only have a few hours together to develop our stories, these slips of paper represent past experiences that your character has had that may influence today’s game — depending on what you do with this information.  The piece of paper will give information about another character, such as sharing:

  • A truth
  • A suspicion or rumor
  • A suggestion on how you may want to interact with them
  • A perception your character has.  The perception may be true; it may be false.

Make sense?  Please post your questions here so we can get them answered before Saturday.

Looking forward to a grand journey on the Maiden Voyage Airship Company’s fine dirigible.

Davey Rockett

 

 

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